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Special Move (26) ((Commander: Teenage Mutant Ninja Turtles))

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Special Move (26) ((Commander: Teenage Mutant Ninja Turtles))

Special Move (26) ((Commander: Teenage Mutant Ninja Turtles))

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26
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Special Move (26) ((Commander: Teenage Mutant Ninja Turtles))—

$1.06

$0.32

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Description

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26
Special Move (26) ((Commander: Teenage Mutant Ninja Turtles)) | The Cardhub Australia