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Maester Seymour (Extended Art) (160) (Commander: FINAL FANTASY)

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Maester Seymour (Extended Art) (160) (Commander: FINAL FANTASY)

Maester Seymour (Extended Art) (160) (Commander: FINAL FANTASY)

Rarity: R
#: 160
Creature Type or Sub Type: Legendary Creature — Human Elf Cleric
Rules Text Contains: At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Set: Commander: FINAL FANTASY
Number: 160
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Maester Seymour (Extended Art) (160) (Commander: FINAL FANTASY)—

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Rarity: R
#: 160
Creature Type or Sub Type: Legendary Creature — Human Elf Cleric
Rules Text Contains: At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Set: Commander: FINAL FANTASY
Number: 160
Maester Seymour (Extended Art) (160) (Commander: FINAL FANTASY) | The Cardhub Australia