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Feraligatr (5) (005/111) (Neo Genesis)
| Card Number: | 005/111 |
| Rarity: | Holo Rare |
| Card Type: | Water |
| HP: | 120 |
| Stage: | Stage 2 |
| Card Text: | Pokémon Power: Downpour As often as you like during your turn (before your attack), you may discard a Water Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. |
| Attack 1: | [WWW] Riptide (10+)
Does 10 damage plus 10 damage times the number of Water Energy cards in your discard pile. Then, shuffle all Water Energy cards from your discard pile into your deck. |
| Weakness: | G |
| Retreat Cost: | 3 |
| Set: | Neo Genesis |
| Number: | 005/111 |
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Feraligatr (5) (005/111) (Neo Genesis)
Feraligatr (5) (005/111) (Neo Genesis)
| Card Number: | 005/111 |
| Rarity: | Holo Rare |
| Card Type: | Water |
| HP: | 120 |
| Stage: | Stage 2 |
| Card Text: | Pokémon Power: Downpour As often as you like during your turn (before your attack), you may discard a Water Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. |
| Attack 1: | [WWW] Riptide (10+)
Does 10 damage plus 10 damage times the number of Water Energy cards in your discard pile. Then, shuffle all Water Energy cards from your discard pile into your deck. |
| Weakness: | G |
| Retreat Cost: | 3 |
| Set: | Neo Genesis |
| Number: | 005/111 |
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Description
| Card Number: | 005/111 |
| Rarity: | Holo Rare |
| Card Type: | Water |
| HP: | 120 |
| Stage: | Stage 2 |
| Card Text: | Pokémon Power: Downpour As often as you like during your turn (before your attack), you may discard a Water Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. |
| Attack 1: | [WWW] Riptide (10+)
Does 10 damage plus 10 damage times the number of Water Energy cards in your discard pile. Then, shuffle all Water Energy cards from your discard pile into your deck. |
| Weakness: | G |
| Retreat Cost: | 3 |
| Set: | Neo Genesis |
| Number: | 005/111 |











